Enter any weight × reps set and get your estimated 1RM across the three most common formulas — Epley, Brzycki, and Lombardi — plus a percentage table for programming your training.
Accuracy is best at 2-6 reps. Sets of 10+ reps over-estimate 1RM significantly because they're limited by muscular endurance, not maximal strength.
Estimated 1 rep max
260lb
Average of three formulas. Round to 260 lb for a realistic gym target.
Epley
Most common; trained on trained lifters
263 lb
Brzycki
Conservative above 5 reps
253 lb
Lombardi
Best for lower reps
264 lb
Log a set in Threshold, get a live 1RM estimate
Every working set updates your estimated max across every lift. Your coach progresses you when the numbers say you're strong, backs off when you're grinding.
Try Threshold free| % 1RM | Weight | Target reps | Purpose |
|---|---|---|---|
| 100% | 260 lb | 1 | Maximal strength · test day |
| 95% | 245 lb | 2 | Peak strength |
| 90% | 235 lb | 3-4 | Strength · low volume |
| 85% | 220 lb | 4-6 | Strength · working sets |
| 80% | 210 lb | 6-8 | Strength-hypertrophy blend |
| 75% | 195 lb | 8-10 | Hypertrophy · volume |
| 70% | 180 lb | 10-12 | Hypertrophy · higher volume |
| 65% | 170 lb | 12-15 | Endurance · technique |
| 60% | 155 lb | 15+ | Warmup · muscular endurance |
All three formulas agree within 2-3% at low reps (1-5). They diverge at high reps because they were each fit to different datasets. The consensus average above smooths out formula-specific bias.
Most strength programs prescribe work as a percentage of 1RM. The table above converts your estimated max into working weights for each training intensity:
Estimated 1RM is a guide, not a true max. Set-to-failure technique, bar speed, fatigue, and individual strength-endurance balance all affect the number. Use the estimate as a starting point and adjust based on how your working sets feel.
Inside Threshold, every working set you log updates your estimated 1RM automatically. Your coach uses the current estimate to progress your lifts when you're strong and back off when you're grinding.
See Threshold